Location
Norway
Occupation
Research
Engineer
|
Location
Berkshire,
UK
Background
Multimedia,
Art, Music & Computer
Graphics
|
I
work as an engineer in a research
lab. My field is mostly aluminium
electrolysis, both basic research
into the process itself and
research on new materials for use
in the industrial process.

Hoped
to Achieve
The competition posed an
interesting design challange as
it would have to be something
that would work for a very
specific purpose. At the same
time it has to be exciting to
look at for people coming back
again and again. I wish the
schools I attended were
prettier:)
Achieved
As
design is a new field for me
every task is a learning
experience. And this certainly
was for me.
Feedback
Hard
to point at anything specific..
the goals were pretty well
defined. Maybe provide design
tools to level the field

Not
enough communication from you
guys to the teams.

A more defined brief would be
nice as, on this occasion, no-one
was really sure what the brief
was - some thought it was just a
building competition,
some thought it was about content
and communication etc etc

Possibly
a limit on team sizes - that
would even the odds out and
possibly put less strain on the
servers.

|
Hoped
to Achieve
We
hoped to explore the VR
possibilities offered by the AW
environment with
an educational focus.

Trying to create an interesting
and informative environment which
would be enjoyed (hopefully) on
many different levels. We tried
to create a hyperreal space in
which people from all over the
globe
would feel at home in. We
deliberately didn't try to
re-create the real world in VR,
as it seems to us that if you
truely want reality you should
just step outside your front
door. Rather we have tried to
engineer a hyperreal envirnoment
which you would normally only
experience if you stepped outside
your head.

However in our use of virtual
space, we have tried to arrange
the environment in such a way as
to retain a recognisable
impression of normality -
primarily to assist new users of
VR. This would not have been the
case had we endeavoured to
produce a truly experimental VR
environment and had for example
removed gravity and points of
visual orientation.
Achieved
I think that we succeeded in
reaching the objectives which we
set ourselves at the beginning of
the competition, namely to
produce something memorable,
different and informative frame.
within a short time

We have tried to use almost
exclusively custom-built objects
and textures for this world
which, although a lot of work was
essential to produce something
immediately
identifiable from the normal AW
modelling. Although that this was
not specifically a modelling
competition, we feel that we have
given the U objects and through
the use of our custom textures an
identity and personality. Which
we felt was very important given
that you would want belief is
repeat visits. Our that a
different world is a memorable
world. |