TheU
Virtual University Architecture Competition

DigiGardener's Notebook from
the New Cyberspace
A Narrated Photo Album of a Journey through
Virtual Worlds
On March 20, 1998, a ground
breaking event occurred in Cyberspace: the grande
finale of TheU Virtual University Architecture
Competition. What was so unusual about this
event? Well, until recently, the only way you
could experience Cyberspace has been to surf web
pages, send email or visit chat rooms. This is
not the Cyberspace of our dreams, of William
Gibson's Neuromancer or Neal Stephenson's Snow
Crash. The Cyberspace of fiction is a vast
series of virtual worlds, in glorious three
dimensions and occupied by thousands of people at
the same time, moving about visibly in their
digital personae called avatars. This
Cyberspace is a place, not just an interface.

Overhead view of AlphaWorld cityscape, circa
February 1998
Click to see larger view
Surprisingly, since 1995,
avatars and their worlds have begun to appear all
over the Internet. In fact, hundreds of thousands
of net citizens have entered the Avatar Teleport
and experienced life in inhabited Cyberspace.
One such world, AlphaWorld and its 500 sister
worlds in the Active Worlds universe allowed its
citizens to freely build. And build they
did, over 50 million objects, hundreds of
millions of polygons in vast 3D cityscapes. And
was this limited to a few 3D modelers on high end
VR systems at universities? No! These worlds were
all built by people at home using ordinary PCs
connected by the Internet through modems.
With the emergence of a democratized, home-built
virtual worlds Cyberspace came all the social
innovations of a supercharged virtual community.
People could now see where they stood in
Cyberspace, and in them grew a strong sense of
belonging. These new citizens of Avatar
Cyberspace know they are true pioneers of a
new medium of human contact, a medium that will
have as profound an impact on the 21st Century as
the telephone, television or film had on the
20th.

How does this all work?
This explosion of creative
content has occured across the spectrum of
worlds, from the dark and deadly environs of
Quake Levels to the social, creative Cyberspace
worlds of Avatars. It is into this environment
that the Contact Consortium and its Special
Interest Group TheU Virtual University
lead by Stuart Gold initiated a key project: an Architecture
Competition. What better way to push the
limits of this new constructivist Cyberspace by
challenging hundreds of builders to come up with
their vision for beautiful and functional
collaborative learning spaces.. campuses in
Cyberspace.

Judges of TheU Competition
At 2pm Pacific Standard
Time, avatars of all ages, nationalities and
professions gathered in the glass pyramid not far
from the Ground Zero plaza of TheU, the
Contact Consortium's virtual world in the Active
Worlds complex. The purpose of this in-world
gathering was to support judging of the six
finalists out of 33 worlds built by teams from
all over the globe. The competition had been in
the planning stages for two years and the
competition had kicked off on October 22, 1997 at
the Avatars 97 Conference in San Francisco.
Building stopped on February 6th and the six
judges, from diverse academic and design
backgrounds, descended on the site to walk
through the hundreds of square kilometers of
built up content.
These pages contain some views of the walkthoughs
of the worlds with forty people and the six finalist builders.
Our special thanks go out to Stuart Gold for providing leadership,
to the good folks at SRT Technologies
for providing technical support and hosting of the worlds, to
the Contact Consortium for
sponsoring and promoting the event, and to Active
Worlds.com for providing the licenses for many worlds, and
the technology of Active Worlds.
The Photo Albums
Click on each image to go
to the corresponding photo album pages
Top of Page
For
enquiries on TheU Project contact Stuart
Gold
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