o First Phase - Institute of
Virtual Education
o Aims
and Objectives of the Competition
o Competition Procedures &
Prizes
Competition to
Build the First Phase - Institute of Virtual
Education
It seemed appropriate that the first faculty of
TheU should concern itself with the study and
application of Virtual Worlds technology to the
field of education. Consequently, the first phase
of the university is to be the Institute of
Virtual Education. It is hoped that in the early
days of applying this new technology, the
Institute will attract people from all over the
world to debate and take part in the future
development of the University and of Virtual
Education in general. The Institute's role will
be to:
o Stimulate and nurture debate on the
development of Virtual Education
o Provide a research facility
and forum for the development of Virtual
Worlds technology
o Provide information and
instruction on the use of virtual
environments
o Act as a governing body for
TheU, developing and implementing policy
decisions
Aims
and Objectives of the Competition
Since the inception of Alpha World, its citizens
have produced many stunning and innovative
virtual spaces and structures. It therefore
seemed appropriate to ask Alpha World citizens to
take part in a competition, hosted and sponsored
by SRT Enterprises, to design the Institute of
Virtual Education.
The goal of the participants
was to create a virtual environment which could
best meet the following criteria on which it
would be judged:
o Suitability and usefulness as a space to
house and facilitate the functions of the
Institute
o Innovative application of
Virtual Worlds technology and other
emergent technologies such as Web Casting
o Use of space and objects to
create a stimulating, aesthetically
pleasing and compelling environment
Participants were given a
large degree of freedom in their interpretation
of the requirements. As the driving technology is
so fluid and is constantly evolving we felt that
the participants should evolve their ideas over
the period of the competition and have access to
a consultative panel of experts, who would also
be the judges, via a listserv which was available
to all the entrants. The panel was made up of
educators, architects, artists/designers and
technologists.
Competition
Procedures and Prizes
There were 34 teams, each of
whom were given an Active Worlds personal server
which was donated by Circle of Fire and hosted by
SRT Enterprises. Each of the servers were
configured to allow any Active World user to
enter and only one participant (or a team using
privilege passwords) to build in the world. The
duration of the competition was around six weeks.
Due to the open-ended nature
of the requirements and the emphasis on ideology
and innovation, the participants were encouraged
to develop one or more web pages, linked to their
schemes, which served to describe their designs
and the concepts behind them. Participants were
encouraged to outline how their designs related
to the learning and educational process and how,
if at all, they incorporated or could be extended
to take account of, future changes in
the technology.
A competition pavilion was
constructed in TheU which acted as a communal
area for all the participants, and contained
teleports for Active World users and competition
judges to enter each of the worlds.
A listserve was provided for
use by all the participants. This was for
questions to be put by the builders and answered
by the judges on the panel, and to allow communal
discussions to take place.
Prizes
1st Prize:
Ownership and hosting of a personal server for
one year by SRT Enterprises and Circle of Fire.
Tee-shirts from the competition.
Runners-up:
Contents of personal worlds to be transplanted to
SRTWorld for continued access.
Tee-shirts from the competition.
Contact
Information
Stuart
Gold at TheU for comments or
questions about the competition.
Todd
Riesz at SRT Enterprises
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For
enquiries on TheU Project contact Stuart
Gold
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