TheU
Competition
Design Brief
The Judges
Digi's Album:
Background
History
Judging
Aurac - The
Winner!
Cubed -
Runner-up
Kool3
AlphaU
Athought
Final Judgement!
Team Thoughts:
History
The Future
Mailing List
Links
Contact Consortium
Home page |
You
may click on some images to see larger views
 |
The competition
judges begin to assemble |
Receiving Marcos
Novak's ballot by email |
 |
The Judging
Phase
The final phase of
the judging commenced after two full
hours of collaborative touring, narration
and a lot of wandering around in the six
finalist worlds. Active Worlds supports
two types of communication, one is text
chat, which appears over the avatar's
head and in a common streaming chat
window, and the other is a system of
private person to person telegrams. Word
went out, by telegram to all judges to
report to the crystal pyramid in TheU
world. Other participants were informed
through word of mouth through the public
chat. By this time there were some 40
participants scattered throughout the six
worlds. Indigo33 and
"AuntieGalen" were on watch at
TheU ground zero to redirect participants
or any judges who happened to crash and
have to re-enter. I was in constant
telegram contact with Indigo33 (she would
answer and query within five seconds) so
I could keep a handle on what was
happening in TheU itself. |
 |
In the lineup of
judges,
feeling the nervous tension |
Pass the envelope
please..
Stuart posts the winner! |
 |
Opening the
Envelopes!
Tension was palpable
as everyone crowded into the pyramid and
the judges were asked to form a line.
Stuart (as San Marco) lead the
proceedings. All judges sent private
telegrams to Stuart, with the exception
of Marcos Novak, who was in-world as a
tourist (having no telegram privileges).
Marcos had to go to another computer at
UCLA, send me (Bruce Damer) an email with
his selection of the top contender, and
then I had to forward it to Stuart by
telegram (see the image above of me
checking my email for Marcos' ballot).
Simply passing the information along in
the general text chat area would not have
been true to the decorum of secret ballot
or fair to the contestants.
Standing there, I felt all the same
feelings as if I had been a judge in a
competition in real life (IRL).
But then again, how different was this
event from an IRL? Certainly there was
good old fashioned roll up your sleeves
work done on the 33 worlds. A lot of
personal relationships were built (and
some destroyed perhaps) by the strain of
the work. And surely there were moments
of joy as structures rose in the virtual
firmament. Memories poured back about
another event which felt as real as IRL,
two years ago at the Wedding of Tomas and
Janka where I
was also the event documentor. It sure
felt as real as any family wedding of my
past, only experienced through the
keyhole of this fragile new medium, a
medium of the visual cortex, and of text
streams. It has to be noted that 100% of
the interaction with the other judges,
contestants and others were through the
medium of the world, no telephone calls,
no teams of students in a lab. The
energies, hopes, social cues, confusions,
pride, shuffling and exploring were all
done inside this novel form of
Cyberspace. Well, Stuart had all
of our ballots and he quickly innovated a
way to announce it to the group. He had
us all come over to the other side of the
pyramid and then slid a sign into view,
suspended in the air below the vertex. He
then changed the lettering to read The
winner of theU competion is AURAC. In
Active Worlds, people can move and
replicate and transform objects in the
same space, and these changes can be seen
by everyone within seconds. This has
permitted the Amish style barn raising or
town construction, as we helped pioneer
in the Sherwood Forest Towne community
experiment.
|
 |
Stuart posts the
runners-up and
honorable mentions |
Stuart shifts the
signs into a stack
for better viewing |
 |
The Winners
Announced!
Right after the winner sign appeared,
there was a wave of elation moving
through the entire group. The builders of
Aurac, Zg, Aurac and HenrikG, were
falling over. The flow of text piced up,
full of emoticons, *clapping* and other
emoties. Everyone was thrilled to be at
an event which went far beyond the normal
unstructured, unfulfilling experience of
text chat with random strangers. This
event, like the Wedding and the Sherwood
community build days had a set of goals,
a way to measure success, structured time
check points, and a conclusion. |
 |
Two documentary
photographers
about to take our pictures |
Cheese!
The judges pose for a historic image |
 |
Recording
the Historic Event
Everyone was keen to
capture this moment in history and there
were plenty of people with cameras. By
pressing the Print Screen button on any
PC's keyboard and then pasting the
resulting image into a competent image
editor, one could capture any view. A
full hour of text is kept logged to allow
capturing of a complete transcript, in
chunks, of any event. Rumor has it that
the makers of the world also achieved the
ability to make a holographic record,
that is, to store every movement,
conversation, and change to the landscape
for later replaying. The Wedding had been captured
in toto in this manner. This will be a
great tool for researchers in virtual
worlds community in the future, or for
those placing advertising in high traffic
areas! |
 |
More participants
crowd into the
picture and start chattering |
On my knees
to get that dramatic shot! |
 |
Reflections
Eep announced that
he would be holding a continuing party at
some coordinates in AlphaWorld, the
original and largest virtual world in the
complex. Everyone who has been around for
a while in this universe has some kind of
ancestral home in AlphaWorld. I often
wonder if I will every find that original
little streetfront plot of land where I
was taught how to build late one night by
a very patient Finnish student. I went on
to seek a good chunk of real estate for
the bigger Sherwood project but will
always keep a fondness for those first
few slabs that I shifted around that
night in January 1996. |
Top
of Page
For
enquiries on TheU Project contact Stuart
Gold
|
Please send any comments on
this site to our webster
© 1998 Contact Consortium, All
Rights Reserved.

|