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COLLABORATION: A Global Survey of Institutions and Programs in Virtual World Cyberspace
Colleges and Universities
Schools and Consortia - K-12
Museums & other Institutions
Virtual University and School Prototypes
New listing: 360
Days in Active Worlds
following on to their successful "30 days" project last year. See
the shared architecture pages at A project from the Centre
for Advanced Spatial Analysis, University College London. Contact
Andy Smith.
Details: The project,
formally known as 30 Days in Activeworlds, was developed to explore and log
the growth of networked virtual space. By allowing tourists and citizens of
Activeworlds to build in our server a series of maps were developed, logging
the growth of the virtual world. A core community of users enthusiastically
built a number of large and complex structures using elaborate architectural
forms and investing a great deal of time. The pages carry details of the growth
of the world, a prize was awarded for the most innovative building during
the 30 Days, details are on the Winners page. Due to demand from the community
the project has been extended to encompass 360 Days in Activeworlds, with
the extension comes a number of new features and projects which will be taking
place in the original 30 Days virtual world.
Colleges and Universities | |
University of Cincinnati College of Design, Architecture, Art & Planning |
Daap is the virtual world of the College of Design, Architecture, Art, and Planning at the University of Cincinnati. Daap has been used as an environment to test models of sculpture and other three dimensional projects by faculty, students, and guests of the college. Fine Art Media Fundamentals, Modeling for 3 Dimensional Networking, and Computer Sculpture, are courses which have been taught using Daap as a venue for the presentation of student work. CONTACT/S:
HOME PAGE: |
Art Center College of Design Pasadena, California |
"accd" in Active Worlds The Art Center College of Design in Pasadena, California's virtual world, accd is designed by students as part of two courses, Virtual Worlds Theory and Virtual Worlds Design, taught by Michael Heim, author of Virtual Realism [Oxford University Press]. CONTACT/S:
HOME PAGE:
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University of Colorado, Boulder College of Business |
CONTACT/S:
HOME PAGE:
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University of Toronto McLuhan Program in Culture and Technology |
McLuhan in Active Worlds The mcluhan world in Active Worlds is a new addition to the Virtual CoachHouse Project of the McLuhan Program in Culture and Technology. Using new web technologies, the Virtual CoachHouse Unit endeavours to represent or augment the ambience, activities, and culture of the coachhouse. It will provide within the Virtual CoachHouse forums, creative and productive 'work spaces', galleries, and new ways of representing and accessing archived information. CONTACT/S: |
Syracuse University Information Institute, School of Information Studies |
Syracuse University's School of Information Studies has been using the AskERIC virtual classroom in The Palace for graduate instruction on campus distance education. As part of their courses in Information Technology, students collaborate in small groups in these virtual ienvironments using pictures of themselves. CONTACT/S: |
The University of California, Santa Cruz VHS Feasibility Study |
CONTACT/S:
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Cornell University Cornell Theory Center |
CONTACT/S: |
Oslo School of Architecture |
CONTACT/S:
HOME PAGE:
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University of Cincinnati Department of Biological Sciences |
CONTACT/S: |
Georgia Tech University School of Literature, Communication and Culture |
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Stanford University PBL Laboratory, Dept. of Civil Engineering |
CONTACT/S:
HOME PAGE: |
Advanced Spatial Analysis (CASA) University College London |
CONTACT/S: HOME PAGE:
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University of Texas at Austin ACTLAB |
ACTLAB's
Utopia is a student-built world in Onlive Traveler CONTACT/S:
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University of Washington The Human Interface Technology Laboratory (HIT Lab) |
CONTACT/S:
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Schools & Consortia - K-12 | |
European Consortium Haags Montessori Lyceum, Netherlands, School 204, St. Petersburg, Russia Institut Notre Dame, Meudon, France |
CONTACT/S: HOME
PAGE: |
Virtual Charters School, U.K. |
Virtual Charters School in Active Worlds Virtual Charters - the UK's first Virtual High School in Aurac world. Active Art Design, winners of the 1998 TheU Architecture Competition to design a Virtual University, donated the prize world to their local High School and have been assisting the students and teachers in their first foray into cyberspace. The school has decided to create a mixed environment with both real-life and fantasy buildings. The world is still very much 'under construction', but will be contain curriculum specific study areas which can be used by both students and teachers to assist with both classwork and homework assignments. The world features a replica of the main school building and a Student Art exhibition which is housed in a purpose built hexagonal gallery designed and curated by Geoff Kerrins CONTACT/S: |
Sacred Heart Middle School |
Sacred Heart Middle School in Active Worlds This educational experiment led by Bruce Carey, is an educational world built and used by middle school students in New Zealand. CONTACT/S: |
ThinkQuest Student-built Competition World |
PacificO in Active Worlds The Pacific0 world is a 3D virtual companion world to an hub for information on the Pacific Ocean. High School students created and maintain this web site and world for the 1998 ThinkQuest Competition.
CONTACT/S: HOME PAGE:
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Museums and Other Institutions | |
Boston Museum of Science |
CONTACT/S: HOME PAGE:
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San Jose Tech Museum of Innovation |
Circle of Fire has worked closely with the San Jose Tech museum of Innovation to design the Electronic Café in Active Worlds.The display, scheduled to opening in October 1998 features 12 computer terminals hooked to the intranet. The environments will allow museum users to interact within rich environments designed for gaming and Entertainment applications. See http://www.thetech.org/press_resources/communication.html for an overview of this project. CONTACT/S: HOME
PAGE:
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NASA Ames Research Laboratory |
CONTACT/S: HOME PAGE: |
The Center for Advanced Learning Technologies |
The Centre for Advanced Learning Technologies (CALT), located in France is increasingly regarded as Europe's leading R&D initiative in the domain of advanced learning technologies for management education and knowledge management. Their virtual world in Active Worlds is public and serves as a virtual environment to test CALT's experimental projects.
CONTACT/S: HOME PAGE:
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United Nations Food and Agriculture Organization |
Virtualia in Active Worlds Virtualia is an experiment in fractal-like surfaces and automated building, built by Lucio Pascarelli, who is now designing a similar world for the Food and Agriculture Organization of the United Nations. This world is an experiment to find ways to generate 3D surfaces from data for educational purposes.
CONTACT/S: HOME
PAGE: |
3D Atlas of Cyberspaces |
CONTACT/S: HOME PAGE:
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Virtual University Prototypes | |
TheU Virtual University |
CONTACT/S:
HOME PAGE: |
![]() Active Arts Design Prototype Virtual University |
CONTACT/S: HOME PAGE: |
AW
University Entry is forthcoming, see www.awcommunity.org for site links |
|
AW
School Entry is forthcoming, see www.awcommunity.org for site links |
________
INSTITUTION:
University of California, Los Angeles
UCLA Center for
the Study of Online Community
CONTACT/S:
http://www.sscnet.ucla.edu/soc/csoc/
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