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Avatars99
Colonizing Cyberspace
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Avatars99 Select Speaker Bios
Bruce Damer
Bruce Damer is a co founder of the Contact Consortium
and President and CEO of DigitalSpace
Corporation. Known as DigiGardener in virtual worlds, he authored the
first book about Avatars and established the Avatars
and Digital Biota conferences. For more
on Bruce's life and times see his homepage.
See also Bruce's welcome message for Avatars99.
Margaret
Corbit
Margaret Corbit is a member of the staff at the Cornell Theory Center(CTC).
She researches and writes articles describing many aspects of the science
conducted at and/or supported by the CTC for its online publications. Corbit
also coordinates the development of the online informal science education
sites which include online science books and special online exhibits. As part
of her longtime commitment to get 3D data files and illustrations onto the
net in a useful way, she founded and currently develops Cornell Theory Centers
SciCentr world in Active Worlds and in the AWEdu Education Universe. Corbit
is on the board of directors for the Contact Consortium and hosted the first
V-Learn Conference in May of 1999.
Bonnie
DeVarco
Bonnie DeVarco is a writer, researcher, webmaster and educator at the University
of California, Santa Cruz. She introduces students to the World Wide Web and
the trends from 2D to 3D, looking at innovative navigation methods, immersivity
and interactivity with a focus on multi-user virtual worlds. She is a research
coordinator for the University of Californias College Prep Initiative
and has developed content-rich virtual worlds as educational spaces. She is
on the board of Contact Consortium and currently co-develops CCons V-Learn
Initiative a program that provides support and networking resources
for students and educators worldwide.
Michelle
Dickey
Michele Dickey recently completed a doctoral program at Ohio State University
in Instructional Design and Technology where she also served as an instructional
designer, web-developer, and instructor for the College of Education's first
web-based course. Her dissertation entitled "3D Virtual Worlds and Learning:
An Analysis of the Impact of Design Affordances and Limitations in Active
Worlds, blaxxun interactive, and OnLive! Traveler; and a Study of the Implementation
of Active Worlds for Formal and Informal Education" focuses on the use
of 3D virtual worlds for learning. She is currently working as an instructional
technologist for several distance education initiatives at Otterbein College.
Carol Kerney
Carol Kerney currently leads programs through the San Diego County Office
of Education in California. An educator for over 25 years, Kerney has developed
programs that implement innovative technologies into Southern California schools.
She was grant and curriculum writer for San Diego City Schools' "Triton
Project," funded through the federal Challenge Grant. This project introduced
Internet, desktop videoconferencing, virtual reality, digital video production,
and telerobotics to elementary school children. Her most recent project is
"BorderLink," which will implement innovative technologies including
virtual worlds into a network of online support and mentoring for high school
students in rural schools as they prepare for entrance into college through
AP courses online.
Michael
L. W. Jones
Michael Jones is a doctoral candidate in the Department of Communication,
Cornell University and is a research assistant with the Human Computer Interaction
Group. His current research investigates how IT systems can be designed to
support effective collaboration and communication in educational settings.
He is actively involed in research and design groups investigating digital
libraries, mobile and ubiquitous computing systems, and collaborative virtual
environments.
Susan Mackey
Susan Mackey works for the University of Victoria's Computing User Services.
Over the course of the past 10 years Susan has pioneered the use of virtual
worlds in language education on her campus. During her 9 years at the Computer
Assisted Language Learning facility she moved from IRC to MUSH then to Active
Worlds in search of Internet tools for second language acquisition. Susan
is a member of the International Association of Learning Labs (IALL) and has
presented several workshops at their biennial conferences.
Kevin Ruess
Kevin Ruess is a doctoral candidate in instructional technology at George
Mason University's Graduate School of Education. His studies focus on both
on-line environments and multicultural education. He is currently running
subjects through his doctoral dissertation project which involves a cultural
role-play simulation in a MOO environment.
Mandee Tatum
Mandee Tatum is the Vice President of Educational Technology for Activeworlds.com
and is spearheading the newly opened AWEdu Education Universe which offers
virtual worlds to educational organizations around the globe. She received
her Masters degree from the London School of Economics, taught English as
a Foreign Language online for two years, and has been developing virtual education
centers since 1996.
Murray
Turoff
Murray Turoff is a leader in online and computer-mediated education whose
books and articles are noted classics in the field. For over 30 years, he
has devoted his research to understanding human computer communication dynamics.
He is Professor of Computer and Information Science at the New Jersey Institute
of Technology.
Michael Heim
See Michael's bio at this page.
Dave
Blackburn
Dave is President of Virtual Ventures.
See Dave's bio at this
page.
Celia
Pearce
Celia Pearce is a new media pioneer, interactive "experience designer,"
multimedia artist, creator of attractions and exhibitions for theme entertainment
and museums, media theorist, researcher, teacher and author. She is currently
working as an adjunct professor of interactive media and a research consultant
in artificial intelligence and procedural narrative at the University of Southern
California. Ms. Pearce has spent sixteen years at the cutting edge of the
so-called "new media," defining new modes and genres of interactivity.
She has taught and lectured extensively throughout the world, authored numerous
articles and The Interactive Book: A Guide to the Interactive Revolution (Macmillan
Technical Publishing), an "hypertext" exploration of interactivity
that interweaves historical, cultural, theoretical perspectives with a personal
narrative of the evolution of new media over the past two decades. Ms. Pearce's
focus as been on the creation of immersive and compelling interactive experiences
and environments, primarily in public spaces. Under the general description
of experience design and social media, she has contributed to a diverse array
of projects, from virtual reality to children's toy products, from games to
interactive narrative, from architectural master plans to interactive theaters,
from theme parks and attractions to synthetic worlds and characters on the
Internet. She has also created her own fine art pieces, including virtual
reality, performance art, and curated multimedia installations and showcases.
She has creative directed award-winning projects, including Virtual Adventures,
a high-end virutual reality ride for theme parks, and bliss.com, a character
designed with blitcom and Silicon Graphics now defunct Cosmo group to demonstrate
the potential of vrml for live performance in a streaming virtual reality
environment on the web.
Wes
Horlacher
W. Wes Horlacher is a seasoned consultant specializing in all aspects (creative,
design, production, technology, management) of Online/Interactive Multimedia
organizational development: Crafting and implementing New Media strategies.
Expert in consistently transforming "bleeding edge" technologies into successful
"leading edge" enterprises, including several award-winning projects for high-profile
clients and corporations. After over twenty years of providing a broad range
of consulting services to the emerging media industries, Wes now focuses on
establishing his own cyber-enterprises. See Wes'
home page for more on his work.
Karl
Erickson
Karl Erickson is a writer, artist, programmer, and synergetic geometer who
has been working on Gerald de Jong's Struck/Fluidiom project since its beginning
several years ago. Karl is building Fluidiom's website under the auspices
of his company Novel Memetics, which will be available for hire in January.
The goal of Novel Memetics is to use Fluidiom as a general-purpose problem-solver
by evolving the tools of articulation and comprehension in a communal shared-world
environment. This involves using synergetic geometry to model arbitrary database
information for visualization and decision making purposes, as well as for
the creation of effective and aesthetic presentation graphics and web applications.
By helping to make Fluidiom a reality, Karl intends to get the metamedium
that will enable him to communicate his observations and ideas in a comprehensive
fashion, and to help others do the same, to help get the real world work of
the next era done. . See The Fluidiom home
page for more on this work.
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